Back when I was in grad school, hanging out with the nerds across the way at Carnegie-Mellon, I learned about the computer game called
Adventure (The nerds at my school were an unfriendly bunch.) It started out with a line of text on your screen, which said something like:
You are on a narrow road. Ahead of you is a gate. On your right is a swift-flowing stream. On the ground in front of you is a keyring and a banana.
A chicken is here, crossing the road.
GO: SL
? I do not understand "SL".
GO: Slaughter the chicken
OK.
GO: Look
You are on a narrow road. Ahead of you is a gate. On your right is a swift-flowing stream. On the ground in front of you is a keyring and a banana.
There is a dead chicken here.
GO: eat
? Eat what?
GO: The chicken, idiot
? I do not understand "idiot".
(You have been informed, at the initial instructions level, that you can type in a character or a word or a sentence, such as "pick up key," or "go forward" or "turn left" or just "L".) At right is an image from the Windows version, available for download at
http://www.rickadams.org/adventure/e_downloads.html. (The image is evidently from M.C.Escher!)
The game proceeds in response to what you type. It is essentially a quest to explore an enormous cavern with many chambers. You could arm yourself with various tools and weapons, which you had to use against gnomes and elves, etc. The link above gives a detailed history of how this ancestor of the games
Zelda, etc etc came to be.
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